Constructors
SitMoveMode() Methods
virtual Int32 Score(PlayerController controller) Score this move mode highly if we're parented to a chair
virtual Void UpdateAnimator(SkinnedModelRenderer renderer) Update the animator while sitting in a chair
virtual Void OnModeBegin() Entering the chair, disable body and collider
virtual Void OnModeEnd(MoveMode next) Leaving the chair, re-enable body and collider
virtual Transform CalculateEyeTransform() Get the eye transform from the chair we're sitting in