struct
SceneVolume
public sealed struct SceneVolume A generic way to represent volumes in a scene. If we all end up using this instead of defining our own version in everything, we can improve this and improve everything at the same time.
Constructors
SceneVolume() Methods
Void DrawGizmos(Boolean withControls) Draws an editable sphere/box gizmo, for adjusting the volume
Boolean Test(Vector3 position) Is this point within the (local space) volume
Single GetVolume() Get the actual amount of volume in this shape. This is useful if you want to make a system where you prioritize by volume size. Don't forget to multiply by scale!
Single GetEdgeDistance(Transform worldTransform, Vector3 worldPosition) Calculates the shortest distance from the specified world position to the edge of this volume.
worldTransform — The world transform of the volume. worldPosition — The position in world space to measure from. returns — The distance, in world units, from the position to the volume edge.
BBox GetBounds() Returns the axis-aligned bounding box that encloses the current volume.
Fields
| Name | Type | Description |
|---|---|---|
Type | VolumeTypes | |
Sphere | Sphere | |
Box | BBox | |
Capsule | Capsule |