class
ClutterDefinition
public class ClutterDefinition : GameResource A weighted collection of Prefabs and Models for random selection during clutter placement.
Constructors
ClutterDefinition() Properties
| Name | Type | Description |
|---|---|---|
Entries | List<ClutterEntry> | List of weighted entries |
IsEmpty | Boolean | |
TileSizeEnum | TileSizeOption | Size of each tile in world units for infinite streaming mode. |
TileSize | Single | Gets the tile size as a float value. |
TileRadius | Int32 | Number of tiles to generate around the camera in each direction. Higher values = more visible range but more memory usage. |
Scatterer | AnyOfType<Scatterer> |