Api Sandbox Clutter TerrainMaterialScatterer
class

TerrainMaterialScatterer

public class TerrainMaterialScatterer : Scatterer

Scatterer that selects assets based on the terrain material at the hit position. Useful for placing different vegetation on different terrain textures (grass, dirt, rock, etc).

Constructors

TerrainMaterialScatterer()

Properties

Name Type Description
Scale RangedFloat Scale range for spawned objects.
Density Single Points per square meter (density).
HeightOffset Single Offset from ground surface.
AlignToNormal Boolean Align objects to surface normal.
RandomYaw Boolean Apply random rotation around vertical axis.
Mappings List<TerrainMaterialMapping> Define which entries spawn on which terrain materials.
UseFallback Boolean Use random clutter entry if no material mapping matches or no terrain is present.
Assembly: Sandbox.Engine Namespace: Sandbox.Clutter Full Name: Sandbox.Clutter.TerrainMaterialScatterer