class
VRTrackedObject
public class VRTrackedObject : Component Updates this GameObject's transform based on a given tracked object (e.g. left controller, HMD).
Constructors
VRTrackedObject() Properties
| Name | Type | Description |
|---|---|---|
PoseSource | PoseSources | Which tracked object should we use to update the transform? |
PoseType | PoseTypes | Which pose type to use (only applies to hand controllers, not the head). Grip is centered on the palm, Aim points forward for aiming/pointing. |
TrackingType | TrackingTypes | Which parts of the transform should be updated? (eg. rotation, position) |
UseRelativeTransform | Boolean | If this is checked, then the transform used will be relative to the VR anchor (rather than an absolute world position). |